Technical Artist (Tech Artist / UE5 + Git)
7.0/10
Digital Spatial Technologies
Not specified
Remote
mid
22 days ago
designtechUnreal Engine 5GitGit LFSPythonC++
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Description
What you'll do
- β’Check 3D content (mesh, UV, LOD, vertex color, materials, textures, collisions, Nanite)
- β’Validate assets and scenes (structure, HLOD, External Actors)
- β’Assemble test builds, bake content lockers
- β’Optimize the pipeline
- β’Create utilities (Python / C++ / Blueprints)
- β’Automate processes (scripts, CI/CD)
- β’Work with Git / Git LFS (repository structure, asset storage)
Conditions
- β’Projects: digital twins, archviz
- β’Schedule: 2/2 for 8 hours + paid overtime
- β’Overtime is agreed upon
- β’Income is negotiable
Requirements
- β’Proficient in Git / Git LFS
- β’Experience with Unreal Engine 5
- β’Understanding of the full 3D pipeline
- β’Knowledge of UE5 limitations
- β’Basic knowledge of rendering and shaders
- β’Systematic thinking, responsibility
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